The graphics are obviously way better but the gameplay feels very clunky, the flashlight runs out very quick, there is no music playing after you pick up the first game and the game feels very very fast, and that's not something good, it feels like the map is tiny, speaking about "Sizes" a few things in the map feel way bigger than what they are supposed to be, prime example been the truck, the truck looks like a 7 feet man drives it, slenderman feels like... a bad gta npc than a scary monster chasing you, so far the scariest thing about the game is A)Death animation B)the volume of the sound effects, it needs a lot of work to be complete in my opinion, now i know the guy who made this isn't making any profit from this so i am not really complaining, i am giving my honest feedback, overall the graphics are really cool, the game feels very faithful to the original.
This isn't me spreading hate, this is honest feedback.
I noticed that the flashlight dies too quickly and suddenly. I suggest making it last longer and doing what the original did and have it slowly fade over time until it dies. I feel like that would make the game a lot better
set slender_spawn_position to radius of the player position
set slender_spawn_speed to page_count
if the global page_count is greater than zero
begin movement
function movement
spawn slender position within the random range of player position
wait(slender_spawn_speed)
the basic idea of the sudo code for how i'd do the movement system
the slenders ai system is just randomly setting the position of the object to a random position at least 30 units away from the main character and a wait with an if statement and a counter is used to teleport slender
if the raycasts generated from the player come in contact with the slenders detection boxes
then spawn the static and set a timer that continuously goes up
as the timer goes up, increase static opacity and if it reaches it, then either change the room to playout the cutscene or play a video and then change room
is there any way you can share a screenshot og the blueprint? Mabye sell it in marketplace? Im trying to do something similar, but dont really have the coding skills
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is this even beatable? I could only get up to four pages
will he make this for macos
What’s the difference between Slender.zip & Slender2022.zip?
slender2022.zip is the latest update and has a smaller file size and added ambience - from another commenter
Newest video out lol, this game was great graphically
99% GPU utilization off the bat. Any way to cap the framerate?
The graphics are obviously way better but the gameplay feels very clunky, the flashlight runs out very quick, there is no music playing after you pick up the first game and the game feels very very fast, and that's not something good, it feels like the map is tiny, speaking about "Sizes" a few things in the map feel way bigger than what they are supposed to be, prime example been the truck, the truck looks like a 7 feet man drives it, slenderman feels like... a bad gta npc than a scary monster chasing you, so far the scariest thing about the game is A)Death animation B)the volume of the sound effects, it needs a lot of work to be complete in my opinion, now i know the guy who made this isn't making any profit from this so i am not really complaining, i am giving my honest feedback, overall the graphics are really cool, the game feels very faithful to the original.
This isn't me spreading hate, this is honest feedback.
Much love from Greece.
I noticed that the flashlight dies too quickly and suddenly. I suggest making it last longer and doing what the original did and have it slowly fade over time until it dies. I feel like that would make the game a lot better
what is the difference between slender.zip and slender2022.zip?
slender2022.zip is the latest update and has a smaller file size and added ambience
Maybe add it to a github repo? I'm studying game development and would love to learn from and distribute to your code ^^
Nice game!
can you share the slender ai blueprint please?
set slender_position to vector2(zero,zero)
set slender_spawn_position to radius of the player position
set slender_spawn_speed to page_count
if the global page_count is greater than zero
begin movement
function movement
spawn slender position within the random range of player position
wait(slender_spawn_speed)
the basic idea of the sudo code for how i'd do the movement system
the slenders ai system is just randomly setting the position of the object to a random position at least 30 units away from the main character and a wait with an if statement and a counter is used to teleport slender
if the raycasts generated from the player come in contact with the slenders detection boxes
then spawn the static and set a timer that continuously goes up
as the timer goes up, increase static opacity and if it reaches it, then either change the room to playout the cutscene or play a video and then change room
is there any way you can share a screenshot og the blueprint? Mabye sell it in marketplace? Im trying to do something similar, but dont really have the coding skills
This is like a lot of nostalgia, also great work doing this!<3